Computer Science and Software Engineering (CSE)
Problem 1.1.7 Scratch Game or Story
"War" (the card game)
Partners: Gunnar I. and Jessica H.
Artifacts: Rubric, Product Backlog, Decision Matrix Artifacts: Sketches and Code
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Reflection
Through out this project me and my team worked together to make a fun game. Through out the process of building this game we had some challenges such as, having a computer player to play against. I believe that the game was good, but could be better with a little more time, and I also think that using the scrum process worked very well and ran very smooth.To add onto that, I think, it was a great opportunity to build the skill of team work, which is a great skill that everyone uses throughout their life time. Me and my team of three decided to make the game unique and stand out from the rest. Through out the planning process, we used scrum to develop the game. A decision matrix was used to decide what functions were more important to work on. Together we worked sprint by sprint. After a couple days of work we final made the graphics and some of the functions of the game. As for me I worked on the graphics and some one way flags, also things like the accumulator and aggregator. That is my reflection of this project, "activity 1.1.7, Scratch Game."
Problem 1.2.6 Designing An App
"CountDown Timer"
Partners: Lucas Girard, Brandon Smith, and Clayton Fuller
Final ProductArtifacts: Rubrics, Product Backlog, and Decision Matrix |
AbstractThe app me and my team decide to make was a countdown timer. Originally the app was only supposed to be a countdown timer, but then we added a stopwatch. The app consists of a menu, countdown timer, and stopwatch. The countdown timer is preset to countdown to 6 different event, which are black friday, thanksgiving, christmas, last day of school, 4th of july, and News years. While the stopwatch works like any other stopwatch.
Artifacts: Sketches and code |
Reflection
Working with my team, Brandon Smith, Clayton Fuller, and me Lucas Girard, I thought the app was around the medium difficulty to make. Some of us had harder parts like Brandon, which was build the code for the countdown timer. While, Clayton did an easier job, which was to design the app interface of the menu screen. Then there's me with the medium part, which was to build and design the interface of the stopwatch, and most of the buttons in the app. As for the code I built the code for the stopwatch. The process we used to design the app was scrum and to decide what app to create we used a decision matrix. We had three spirits, which were graphics, interface, and coding. The coding was the hardest part, while the graphics was the easiest part of the app to make. All in all, it was a good experience working with this team to construct an app that turned out to be a success.
Working with my team, Brandon Smith, Clayton Fuller, and me Lucas Girard, I thought the app was around the medium difficulty to make. Some of us had harder parts like Brandon, which was build the code for the countdown timer. While, Clayton did an easier job, which was to design the app interface of the menu screen. Then there's me with the medium part, which was to build and design the interface of the stopwatch, and most of the buttons in the app. As for the code I built the code for the stopwatch. The process we used to design the app was scrum and to decide what app to create we used a decision matrix. We had three spirits, which were graphics, interface, and coding. The coding was the hardest part, while the graphics was the easiest part of the app to make. All in all, it was a good experience working with this team to construct an app that turned out to be a success.
Problem 1.5.4 Building a GUI
"Game Boy Advance GUI"
Partners: Jacob Miller and Lucas Girard
Final Product |
AbstractWe decide to build and design a Game Boy Advance GUI instead of a game. It consists of buttons placed as they would be on the original Game Boy Advance. While also, having the screen flipped horizontally. The screens color was also changed to a different color than what it was preset to. Also, has text written on it just like the real Game Boy Advance, while having the text in the correct spot as the real Game Boy Advance.
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Artifacts: Rubrics, Product Backlog, and Decision Matrix |
Artifacts: Sketches and code |
Reflection
Working with my company (The COMPany), which consists of me Lucas Girard and Jacob Miller. The GUI we choose to build didn't prove to be that difficult. Flipping the screen (canvas) is what I thought the hardest part was going to be but it wasn't, it was actually the easiest part. The hardest part proved to getting the D-pad and other buttons to be placed in the correct spot on the GUI. Me and my partner I believed worked well together, while I made the screen flip, change the colors of buttons and screens, and also making the buttons, while Jacob made the buttons go into the correct spot on the GUI and look over the code for errors.